Monday, November 27, 2017

Tirem Theme Park Pitch

The world of Tirem represents a timeline on a distant planet where combat, competition, and achievement are all at the heart of evolution and development.  The central theme of my park is “Reverence of achievement throughout time”. I imagine my park to be like a museum centered on historical triumphs with many interactive elements for guests to experience.

My park will be centered on a coliseum type structure, where guests will come to watch recreations of histories most influential battles in virtual reality. This structure will be like a planetarium in design with hundreds of seats equipped with virtual reality headsets. The coliseum will have two sides and guests will be able to pick a side before the battle begins. The coliseum will feature many different battles with different historical figures being switched on and off constantly. Performers off site will be in motion capture suits and will reenact the current battle, while guests can observe the battle in VR form different perspectives. After a battle, the winning team would receive some sort of commemorative reward that they could show off as they explore the rest of the park.

Surrounding the central coliseum would be cultural regions that represent the various races and species that have arisen from the initial gladiatorial battles of the distant past. For example, one area could be dedicated to the descendants of Vorgin, and another area could be dedicated to the descendants of Irman. Plant life and architecture will reflect the cultures stemming from these fallen gladiators. Food and gifts would also revolve around these cultures. In the Vorgin area of the park the gifts may be play swords shaped like that of Vorgin’s and fake helmets that mimic his. These areas will feature carnival style games that tests guest’s luck and skill that are skinned to the specific cultural areas. In addition to these carnival rides, there would be rollercoasters themed in accordance with their cultural region. If the cultural area stems from a very tall gladiator like Vorgin, maybe the major ride in this area would be a drop tower type ride.

There will also be a culturally neutral area of the park that represents the future Tirem. The future of Tirem is generally distopic in my writings so the narrative here might be the cops versus the criminals with the guests being treated like the criminals. Rides in this area would consist of things like the surreal adventures through black market memories, fleeing the tyrannical police units, and hacking into giant science fiction inspired main frames. Foods and merchandise here would be more modern in nature as opposed to the historical items of the other park areas.


Overall, I would like the park to be a humorous take on meritocracy in a similar way that “Medieval Times” is. People will be constantly slotted into teams or given identities from the fantasy world and will be pitted against other people in various games. I would hope that this creates some sort of camaraderie between people who may have otherwise been complete strangers.

Thursday, November 9, 2017

CRIME AND PUNISHMENT ON TIREM

On the planet of Tirem during the modern era, primal instincts are housed within a cage built out of block housing, public transportation, and modern amenities that make up the civilized world. On this planet, all things amount to tests of ones merit and skill. Crime is no different. Across the urban sprawl that exists throughout Tirem’s landmasses, gangs and crime are very prolific and professional criminals take their occupation very seriously.  In this world, if you’re a big enough mobster or hacker, you might just have the law enforcement on your payroll. With revenue sources like memory synthesizing/distribution and data extortion among many others, a large-scale criminal operation can be a very lucrative business. For there to be large scale crime, there must be small scale crime as well. Thugs of all types patrol their block housing taking protection fees from their neighbors and picking fights with rival patrols. Low level gangs like this rarely have access to the more high tech opportunities that large scale crime does so they mostly target low income people.

With the wide spread adoption of the Internet and virtual simulations, There aren’t many people outside to torment at any given time. For this reason, most low level criminal activity happens at the few physical social hubs left in the futuristic cities. Places like shipping ports, bars, and public transportation are all subject to criminal activity, but police keep a keen eye on these areas if the residents are wealthy enough. On a train car in Lower Kathimundar, you will most likely see thugs extorting citizens, fighting, and partaking in other illegal activities. A bullet train in East Holland however, would have much less criminal activity, more security, and much more upper class citizens.


Law on Tirem may be corrupt when it comes to dealing with high level crime, but low level crime is another story. Jails are built to 20 stories high and act as arenas of metal and concrete. Prisoners are rarely kept from harming one another and are instead encouraged to fight and kill one another. These jails are filled with the various low level gangs of the surrounding areas and are constantly taking in new inmates to replace dead or released inmates. Over time, prison life has become a necessary part of the criminal occupation. One may be called upon by a higher up member of their gang to intentionally get thrown into jail for the sole reason of filling out the ranks of said gangs prison presence. These jails are brutal, yet inmates will sometimes spend as many years as they can in jail due to the simplistic nature of life. This is due to the fact that food is provided in these jails in return for manual labors. This simplistic living structure combined with the opportunity to climb a social hierarchy within the prison, is what keeps some prisoners in jail for a very long time.