The world of Tirem represents a
timeline on a distant planet where combat, competition, and achievement are all
at the heart of evolution and development.
The central theme of my park is “Reverence of achievement throughout
time”. I imagine my park to be like a museum centered on historical triumphs
with many interactive elements for guests to experience.
My park will be centered on a
coliseum type structure, where guests will come to watch recreations of
histories most influential battles in virtual reality. This structure will be
like a planetarium in design with hundreds of seats equipped with virtual
reality headsets. The coliseum will have two sides and guests will be able to
pick a side before the battle begins. The coliseum will feature many different battles with different historical figures being switched on and off constantly. Performers off site will be in motion
capture suits and will reenact the current battle, while guests can observe the
battle in VR form different perspectives. After a battle, the winning team
would receive some sort of commemorative reward that they could show off as
they explore the rest of the park.
Surrounding the central coliseum
would be cultural regions that represent the various races and species that
have arisen from the initial gladiatorial battles of the distant past. For
example, one area could be dedicated to the descendants of Vorgin, and another
area could be dedicated to the descendants of Irman. Plant life and
architecture will reflect the cultures stemming from these fallen gladiators.
Food and gifts would also revolve around these cultures. In the Vorgin area of
the park the gifts may be play swords shaped like that of Vorgin’s and fake
helmets that mimic his. These areas will feature carnival style games that
tests guest’s luck and skill that are skinned to the specific cultural areas. In
addition to these carnival rides, there would be rollercoasters themed in
accordance with their cultural region. If the cultural area stems from a very
tall gladiator like Vorgin, maybe the major ride in this area would be a drop
tower type ride.
There will also be a culturally
neutral area of the park that represents the future Tirem. The future of Tirem
is generally distopic in my writings so the narrative here might be the cops
versus the criminals with the guests being treated like the criminals. Rides in
this area would consist of things like the surreal adventures through black
market memories, fleeing the tyrannical police units, and hacking into giant
science fiction inspired main frames. Foods and merchandise here would be more
modern in nature as opposed to the historical items of the other park areas.
Overall, I would like the park to be a
humorous take on meritocracy in a similar way that “Medieval Times” is. People
will be constantly slotted into teams or given identities from the fantasy world
and will be pitted against other people in various games. I would hope that
this creates some sort of camaraderie between people who may have otherwise
been complete strangers.